{"guid":"462a2b57-d588-577c-a746-cac57ba9dde6","title":"Unser FOSS Gamedesign Workflow","subtitle":null,"slug":"glt19-45-unser-foss-gamedesign-workflow","link":"https://pretalx.linuxtage.at/glt19/talk/Y9B7EJ","description":"Erfahrungen, Vorteile und Herausforderungen zu einem komplett freien Gamedesign Workflow.\nVom Betriebssystem, der Asseterstellung bis hin zur Engine wurde nur freie Software eingesetzt.\n\nIm Laufe der Vorlesung GDD1 mussten (müssen) wir ein kleines Spiel erstellen. \nAls besonderes Ziel haben wir uns den ausschließlichen Einsatz von freier Software (Ausgenommen Treiber) gesetzt. 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